from 26 July 2012 to 1 August 2012 (Europe/Madrid)
Facultade de Informática, A Coruña
Tricking a developer into becoming a designer...
Presented by Mr. Seif LOTFY, Mr. Allan DAY on 29 Jul 2012 from 11:46 to 12:25
We can't get anywhere with free software if the developers don't do design. They always did. It just sucked because they went with whatever the first iteration was. The focal point changed and "we'll add some UI later" is not design. Interaction with the software is key. Design requires you to have a general idea about the interaction upfront, but not everything. Once a general idea is out there an agreed upon, the second part of the design process kicks in. "Prototyping" Prototypes help you see the flaws of a design more clearly, and missing features can be added to accelerate the design/development of the project. Frequent and agile iterations between visual designing & prototyping is part of a healthy design process. Since developers can write code they can also prototype, (as long as they don't get attached to their code). "Communication" We are an opensource community. We depend on our social capital more than we depend on our financial capital. And to be social one needs to be able to communicate. Communication between designers and developers is worse than it should be and it makes us lose our developers and designers contributors. This talk is about how designers tricked a developer to be one of them... Seif Lotfy & Allan Day